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Skills you need to be a interaction designer

8 skills a hiring manager would actually test for, each with the level this role expects and what it is used for. Not a syllabus — the shape of the job.

Build my path to this role

Upskili checks what you can already do, then sequences only what is missing. No account needed.

What the role requires

Ordered by how much the job depends on it. The bar is the proficiency expected of a competent interaction designer — not mastery, and not a passing acquaintance.

  • Figma

    Essential

    Designs high-fidelity prototypes and maintains the team's component library.

    Deep
  • User research methods

    Essential

    Plans and conducts usability tests and user interviews independently.

    Strong
  • Information architecture

    Essential

    Structures complex content into clear navigation and sitemaps.

    Strong
  • Interaction design patterns

    Important

    Applies established UI patterns to solve common workflow problems.

    Strong
  • Prototyping (Principle or Protopie)

    Important

    Creates interactive prototypes to communicate micro-interactions and transitions.

    Strong
  • Design system contribution

    Important

    Extends and documents reusable components for developer handoff.

    Strong
  • Workshop facilitation

    Useful

    Runs design sprints and co-creation sessions with cross-functional teams.

    Working
  • HTML/CSS

    Useful

    Understands front-end constraints to communicate effectively with engineers.

    Working

An order worth learning it in

A list of ten skills is the same unhelpful answer a catalogue gives, just sorted. This is where to actually start.

1

Start here

Essential to the role, and reachable from a standing start. Everything below rests on these.

  • Information architecture
  • Prototyping (Principle or Protopie)
  • Design system contribution
2

Then this

The rest of what the role is assessed on. Harder, and it builds on the foundation above.

  • Figma
  • User research methods
  • Interaction design patterns
3

What sets you apart

Not what gets you hired, but what separates doing the job from being trusted with it.

  • Workshop facilitation
  • HTML/CSS

You almost certainly have some of this already.

That is the point of starting from the role rather than a course. Upskili checks what you can do, then builds a path across only the gap.

See my path to interaction designer