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Skills you need to be a ar vr developer

10 skills a hiring manager would actually test for, each with the level this role expects and what it is used for. Not a syllabus — the shape of the job.

Build my path to this role

Upskili checks what you can already do, then sequences only what is missing. No account needed.

What the role requires

Ordered by how much the job depends on it. The bar is the proficiency expected of a competent ar vr developer — not mastery, and not a passing acquaintance.

  • Unity

    Essential

    Builds interactive AR/VR experiences and prototypes.

    Strong
  • C#

    Essential

    Writes gameplay logic and application code in Unity.

    Strong
  • Unreal Engine

    Important

    Develops high-fidelity VR simulations and visuals.

    Strong
  • C++

    Important

    Implements performance-critical systems in Unreal Engine.

    Strong
  • 3D Math

    Essential

    Applies linear algebra and quaternions for spatial interactions.

    Strong
  • XR Interaction Toolkit

    Important

    Implements hand tracking, locomotion, and UI in VR.

    Strong
  • ARCore/ARKit

    Important

    Integrates plane detection and anchors for mobile AR.

    Strong
  • Performance Profiling

    Useful

    Optimizes frame rate and draw calls for target devices.

    Working
  • Git

    Useful

    Manages source code and collaborates with the team.

    Working
  • Shader Programming

    Useful

    Creates custom visual effects and optimized materials.

    Working

An order worth learning it in

A list of ten skills is the same unhelpful answer a catalogue gives, just sorted. This is where to actually start.

1

Start here

Essential to the role, and reachable from a standing start. Everything below rests on these.

  • Unreal Engine
  • C++
  • 3D Math
  • XR Interaction Toolkit
  • ARCore/ARKit
2

Then this

The rest of what the role is assessed on. Harder, and it builds on the foundation above.

  • Unity
  • C#
3

What sets you apart

Not what gets you hired, but what separates doing the job from being trusted with it.

  • Performance Profiling
  • Git
  • Shader Programming

You almost certainly have some of this already.

That is the point of starting from the role rather than a course. Upskili checks what you can do, then builds a path across only the gap.

See my path to ar vr developer